RD WiP vol. II: MiG-41 derrivatives & Su-75

Work In Progress / 26 July 2021



So finally new Russian stealth fighter design is unveiled.
Su-75 pinterest gallery
As it turned out, back in 2010, when I was just starting the project of initial MiG-41S Firefly, I was not far from the truth. The new fighter is really light-weight and single-engine, designed to occupy the niche previously occupied by the MiG-21. But It's not MiG, it's Sukhoi 

It is especially interesting in this regard that during the transformation of my early MiG-41S into the well-developed MiG-41KUB at one of the stages, I considered the scheme, which is now implemented in the new Russian Su-75. I even have test renders of October 2014, I will gladly share with you.Even more interesting is that in 2019 I was working on a variant of an unmanned fighter based on the MiG-41. It also had a similar design without horizontal tail and with a round nozzle. This was a forced measure, referring to the design of the MiG-21. Maybe I will return to this design in future :)



Alex Yartsev, RenderDock art director

RD WiP vol. I: MiG-41M "Super Fulmar"

General / 11 November 2020

  Upgraded MiG-41 version is already in WiP stage. Narratively it's called MiG-41M and got NATO corresponding name Fulmar-E+ or (unofficially) Super Fulmar. But I personally like to call it "Fulmar on steroids" :) This concept design is stil Work-in-Progress so the final version may differ from current. 


   The aircraft was created to improve the combat effectiveness of the Air Force within the framework of the "Krechet" design and development project. The developer announced it as a 5+ generation multirole fighter. It has a lightweight airframe, high-strength polymers composite materials are more widely used, and there is no equipment for ship takeoff and landing. The airframe is reinforced to withstand higher G-forces. A more powerful TS-250-3 engine with a round nozzle was installed. The use of a round nozzle slightly increased the aircraft's radar signature  in the rear hemisphere, but allowed the use of all-aspect thrust vectoring control. The engine with a higher thrust and the use of a round nozzle significantly increased the thrust-to-weight ratio of the aircraft despite the increased weight. 3D thrust vector control system provided an increase in maneuverability in relation to the basic version

   The newest "Vizir-Air" counteraction system was installed, The aircraft can carry "Tarantula" electronic warfare system in containers on the wing tips. The area of the rudders has been reduced, the shape of the back has been changed also. 

   The GEOS-41 sighting system and the unguided weapon sight have been dismantled. Additional sensors of self-defense are installed in the modified fairing under the air intake. To expand the fighter's capabilities of detecting pinpoint ground targets and conducting aerial reconnaissance, a retractable high-performance round-the-clock surveillance and sighting system OS-21 "Klin", similar to that used on the reconnaissance and strike UAV SP-12 "Sapsan", is installed between the main weapon compartments.

   On-board computer "Pamir" is one of the main innovations of the project. An on-board computer equipped with AI elements, capable of controlling most of the fighter's functions, performing automatic take-off, landing and air refueling, as well as significantly speeding up the pilot's in-combat decision-making. It provides the capability to use the aircraft as UAV

   The aircraft uses the latest diagnostic systems, including a complex of structural integrity sensors based on fiber optic. A permanently operating system monitors the load on the bearing elements, is able to promptly identify damage and assess their criticality.

   Additionally, the machines are equipped with conformal fuel tanks on the top of airframe, which increase the combat range by 50%.

   For the first time, the MiG-41M received the latest R-200 ultra-long-range air-to-air missiles capable of hitting targets in near space, as well as containers with small guided missiles LMT-A "Minoga" designed to destroy light UAVs, cruise and even air-to-air missiles.  

   In total, 230 aircraft were ordered for the Russian Aerospace Forces with a delivery time of up to 2037.

RD talks. Vol.II: Approach to References

General / 02 November 2020

   The artist’s approach for the collection, sorting and implementation of references can say a lot both about his professional qualifications and about his general philosophy. However, my experience with contractors shows that a lot of beginners (and not only) are very superficial about the collection of information, which entails superficial execution. As for me, I'm sure that proper collection and processing of reference images and text info  is one of the most important parts of professional 3D artist work. 

Colt Walker. Model by Noble Empire. Rendered by Alexander Yartsev. 2013 

   It is a common mistake for beginners to think that reference collection is not so important. 

   The customer may well ask why the performer made this or that decision when creating the model. If, in support of his work, the performer provides a detailed well-structured document with references, this can not only convince the customer, but also show that there is a good, responsible specialist in front of him. 

   The client may well ask why the performer made this or that decision when creating the model. If, in support of his work, the performer provides a detailed well-structured document of references, this can not only convince the client, but also show that he has is a professional, responsible artist in front of him.

   Along with all this, collecting, analyzing and sorting references - is a separate part of work. It is important for 3D artist to regard this not an annoying inconvenience but a necessary part of the task.

   Always coordinate the list of references with your client. This will avoid misunderstandings in the process of work and in its end. It will also show your responsible attitude to work. 

   Careless, superficial approach to collecting information leads not only to low product quality, but also shows the client that he is facing an artist with dubious expertise.

   So where do you get references for such detailed modeling?

Milkor MGL. Created by Alexander Yartsev in 2012 for Noble Empire's World of Guns

   The question here is perhaps not where to get them. The most popular search engines have all known addresses. There is no secret here. It's all about the approach to search and experience.  Personally I prefer to divide the preparation stage (reference collection) on two paces. 

   The first is to find general diagrams and photographs of weapons (or other items from the task). At this stage, it is advisable to understand what parts the weapon consists of and what you need to pay the most attention to. Great luck is to find the owner's manual in this case!

   After that, work  on the overall blocking of the weapon usually begins, in order to understand its dimensions and main components.

   Specific queries in the form of "HK7 trigger" or "AK bolt" direct you to online stores, where you can find detailed photos of one or more weapon parts. 

   In addition, with your experience grow, you begin to notice what others usually do not see in ordinary photos. Such is the magic.

   Functionality of the part for which we could not find enough references can be restored from indirect data. Knowing how and that works, what functional load it carries, we can assume the appearance of some nodes. Or its main parts at least.

   The understanding of how the part was manufactured is especially helpful. Manufactures are very rational guys and will rarely come up with additional problems for themselves. All what they do is primarily for the sake of functionality, weight loss and ergonomics. Of course, understanding all this takes a lot of experience.

   To finish - a small example of how the references of a pro 3D artist may look like. Cheers 

New MiG-41 art available

General / 16 October 2020

Egyptian MiG-41E2 over desert. Art by RenderDock available on Deviant >>>> Link

RenderDOCK talks vol1.

General / 01 October 2020

Alex Yartsev, RenderDock CEO LinkedIn
3d artist since 2007
   "Have been working on the World of Guns 3d library of firearms for a pretty long time. It was also called Guns Disassembly 2 at some point. For the first time I worked as an animator and integrator of ready-made models into the application engine. Later I found myself as project lead from the beginning of development to the final release of a gun. That allowed to gather invaluable experience in blueprints & references collection, 3D modeling, UV, animation, texturing, product cover renderings.

   I always tried to make each next model better than the previous one in order to get rid of the routine. A landmark model in this regard for me and the project as a whole was the AK-47, released in 2013. In terms of elaboration of details this model was an order of magnitude higher than anything that was in the World of Guns library before, even despite the old 3D engine limitations. Although there are certain inaccuracies in the model (caused by some inexperience at that time) they were corrected in subsequent models of the AK series. Subsequently the Ak-74 with the PSO-1 sight and the GP-25 launcher, AKS-74U, RPK-74M, PP-19 Bizon, VSS Vintorez, AS VAL, GSh-18 pistol were reeleaced with an accuracy that made it possible to print a prefabricated functioning model on a 3d printer. And much more.

   Since 2015, Ivan Filipchenko (future RenderDock co-founder) joined the project and the library of the weapon models we created began to grow rapidly.

   Naturally, we gladly accepted the offer from David Rosen to work with Wolfire Games on their Receiver game sequel. In addition to the fact we supposed to do what we know best, this work assumed a transition to a qualitatively new level of photorealistic PBR modeling and texturing that was new for us at that point.

   I was asked how many models of weapons we have made in recent years from time to time. I myself was interested in answering this question accurately enough. So decided to make a list and close this question (for some time I guess).

   There are already 128 models on this list as of mid-2020. That we know to the cog. Most of them were done by me and Ivan Filipchenko. Some were created from start to finish (marked as F), some we just UV made, baked & textured (Tex)"

new MiG-41 images

General / 26 September 2020

Decided in one post to immediately answer the incoming questions about where you can see or download individual images of the MiG-41 from the workbook.
Gradually adding pictures to my old deviantart account: RenderDock on Deviantart
And pinterest:   Pinterest MiG-41 gallery

Have a lot of new pics ideas at the moment. Hope to implement this in the near future. Also will add some info about new aircraft and space design projects. 

Thank's to all foollowers  for your support, likes and comments! :) 

MiG-41 in flight :)

General / 22 September 2020

Recently discovered that some AWESOME guys created an EDF model over my initial MiG-41 (2010) concept :) I shall wish them more of great projects and flights :)

HALO 3 reached PC with some RD help :)

General / 07 August 2020

Great news for all Halo fans: Halo 3 remastered is available on Steam  as a DLC for Master Chief Collection.

RenderDock team expresses gratitude for the opportunity to take part in development of this project to Saber Interactive and 343 Industries 

RD Digest vol. 10: AS-20 Kayak missile

General / 03 August 2020

The "Ultimate Fighter" project concept fighter is almost ready for publication on Artstation and other platforms. It remains to prepare a few more interesting renders.
In the meantime, let's have a peek of this interesting model prepared by our team for this project. AS-20 Kayak is a low altitude active-seaker cruise missile, that will be a valuable part of this stealth fighter armament :)  
Pilot helmet of Ultimate Fighter: https://www.artstation.com/artwork/xzdyxr 
Dogfight weapon: https://www.artstation.com/renderdock/blog/92LM/ultimate-dogfighter-mig-41kkub 


RD DIGEST vol.9: Webley Mars automatic pistol

General / 31 July 2020

Some time ago we had gained cool experience with modeling of this rare antic piece.
The most difficult thing was to reproduce the work of the cartridge feed mechanism, which is not arranged like in most weapons:

The point is that a special grip pulls the cartridge out of the magazine back when the bolt is released, and feeds it forward when it is returned. This allowed the developers to significantly lengthen the barrel with the same pistol dimensions.