U.S. Army bag (prop modeling)

An example of prop-modeling we made a while ago for Noble-Empire World of Guns project. Despite it is a really old one we needed that heavy glossy shine for a contrast. Assume it was cared properly like a museum item. The hi-poly model was made in 3ds Max, and the textures for rendering were made using photoshop. Different layers for leather, fabric, stitching and frazzle were used to create different V-Ray displacement layers.

Renderdock studio wwistill life

WWI still life

Renderdock studio us bag 1
Renderdock studio us bag 2
Render dock us bag 4
Renderdock studio us bag 3