The perfect sample of machinery. Low-poly, normal mapping & complex multi-layered PBR texturing showcase by Renderdock studio chief artist Alex Yartsev.
M.viewer files of completed model & some high poly elements included.
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Robot-manipulator Low-poly
Final model
Hi-poly element (subdiv level 1)
The main idea while building a tarpaulin mesh was to create illusion of quite fine wrapping of real hard surface objects inside. the main wrap was created in Marveolus designer and then edited in 3ds Max